

I also take issue with your idea of all rules being bad. A minor the size of South Africa is only going to be able to contribute to the team by having a few elite divisions, why not make those few divisions the most effective divisions there are? It would probably still be better to build tanks though, since tanks are the most effective divisions. In that scenario, South Africa could do whatever it felt like. The allied need for armor could be filled entirely by the USA who came off the depression in 37 and has been cranking out twice as many tanks and planes by itself as Germany could ever hope to during that period. In a game with no rules aside from no early wars, South Africa wouldn't be the best nation to build heavy tanks. But it will be harder for those countries to make tanks compared to you, and it will be harder for South Africa to build good marines or be an air controller than it is for the other countries in the commonwealth. If you can get Canada or Australia to build heavy tanks because you want to be the air controller on South Africa or build marines or be spymaster, more power to you. Someone in the Commonwealth needs to fill that role. It can't spare the extra research on tanks without sacrificing something important. The UK has to focus on defending around the entire globe while building a navy and an air force. The allies need armor, and South Africa is in the best position to provide it out of the Commonwealth. Yes, the need for South Africa to build heavy tanks is dependent on the scenario, but it's not because the rules say "you must build heavy tanks." As others said, it's because South Africa is in the best position to build heavy tanks for the African theater out of all the allied countries due to its domestic chromium and proximity to the African theater.

There really aren't that many of them and they don't force you play a certain way. Just basic stuff that keeps everything balanced and prevents cheese. Personally I don't see how people could find this very restrictive. US (and North American Allies) can join the war in 1941 (Vanilla only) The US is not allowed to switch economy law before finishing their National Focus “The Giant Wakes”

Sea Lion cannot be launched unless the Axis control Gibraltar and Suez Germany cannot send units to Africa until after Italy joins the war Italy cannot join the war until the fall of Paris Only French units allowed in Europe before the fall of France Germany is not allowed to do this before 1939. WW2 must start through the National Focus Danzig or War. No Non-Focus Wars before Danzig or War other than Italy attacking Yugo (looking at you Soviet Union) This applies both to changing ideology of your own country and to boosting ideology of another major. Major countries are not allowed to change ideology. Fighter wing size of at least 50 and all other air wings at least 100 unless your nation has less than 100 in stockpile They are not allowed to be broken in any other way.ĩ.

Non-Aggression Pacts may only be broken through the "Cancel Non-Aggression Pact" diplomacy button. Boosting ideology on major and minor player nations is not allowed unless they ask you to.ħ. No “Fighter Production” Continuous focus.Ĥ. Ask if you’re unsure of the meaning of a rule.Ģ.
Why you dont play hoi4 multiplayer tommykay mods#
Additionally some rules are vanilla only because we also sometimes play historical mods such as Hearts of Oak, or SRHoI4MP):ġ. For those complaining about "literal pages of restrictive rules", here's my group's ruleset (we differentiate between historical rules and regular rules because we do a mix of both historical and other games, when playing a historical game we use both the general rules and historical rules.
